- PLAY
- UX & UI design
- Product design
- Development & technologies
How we established Play’s digital supremacy
What was the project’s background?
For telecoms, digital channels were traditionally marginalised. Today, customers expect premium service in these channels. Wireless market in Poland was already heavily saturated (92 % of poles have a cellphone service), so digital UX became the key to acquiring and retenting customers
Digital supremacy
became a strategic goal for Play – 2nd largest telecom in Poland.
What was the challenge?
We had to develop ecommerce and self-care channels that would become a preferred choice amongst digital customers.
What were our deliverables?
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e‑commerce solution
Tailor-made e‑commerce solution with phones and plans recommendations based on user’s past behaviors.
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all channels synchronization
Providing users with full capability, regardless of the channel they use (mobile vs web). All channels sing the same tune.
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design & development
Concept, UIUX, GUI, front-end development and implementation
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9 months
to finish the project
Let’s talk about the effects
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All channels sing the same tune
We provided the customers with cross-channel consistency. A brand should speak one voice, regardless of the channel, so we designed a flexible system that provides the same level of service across different devices.
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Show the goods first ask questions second
Telcos used to ask the customer status (new or returning) before showing the wares. We changed the order and allowed the customer to explore our offer first. We have also set the industry standard for lean, un-bloated navigation (other Polish telcos followed suit).
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Family plan – complete offer available online
Family plans are the most complex offers in telecom roster. They are also the future of the industry (most popular offers there are). We designed the first fully online buying process for family plans and made it simple as it can be for the shoppers. There’s zero learning curve to buy a family plan if you ever bought a regular one.